Large City: Iēùj̼fom Ji̊ Qi̊v

Iēùj̼fom Ji̊ Qi̊v

Iēùj̼fom Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionMumil Dănrab Shrublands
Founded1242
Community LeaderLord Sēshvénv Rāb 'Zoin Flaneuroi' Ya̋nvē Cú̄tḩlär Mb̪f̄kī̌
Area126 km2 (50 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation6302 m (20675 ft)
Average Yearly Precipitation192 cm/y (75 in/y)
Population29820
Population Density236 people per km2 (596 people per mi2)
Town AuraIllusion
Naming
Native nameIēùj̼fom Ji̊ Qi̊v
Pronunciation/jʊj̼/ /fom/
Direct Translation[fog; mist] [internal]
Translation[Not Yet Translated]

Iēùj̼fom Ji̊ Qi̊v (/jʊj̼/ /fom/ [fog; mist] [internal]) is a subtropical Large City located in the Kveviēid Region of the Tetburland.

The name Iēùj̼fom Ji̊ Qi̊v is derived from the Sylvin language, as Iēùj̼fom Ji̊ Qi̊v was founded by Sēshvénv Rāb 'Zoin Flaneuroi' Ya̋nvē Cú̄tḩlär Mb̪f̄kī̌, who was culturaly Tauran.

Climate

Iēùj̼fom Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Iēùj̼fom Ji̊ Qi̊v receives an average of 192 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Iēùj̼fom Ji̊ Qi̊v covers an area of nearly 126 km2 (50 mi2), and an average elevation of 6302 m (20675 ft) above sea level.

Overview

Iēùj̼fom Ji̊ Qi̊v was founded durring the early 13th century in winter of the year 1242, by Sēshvénv Rāb 'Zoin Flaneuroi' Ya̋nvē Cú̄tḩlär Mb̪f̄kī̌. The establishment of Iēùj̼fom Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Iēùj̼fom Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Iēùj̼fom Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Iēùj̼fom Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Iēùj̼fom Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Iēùj̼fom Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Iēùj̼fom Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Iēùj̼fom Ji̊ Qi̊v as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Iēùj̼fom Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Iēùj̼fom Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Iēùj̼fom Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iēùj̼fom Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iēùj̼fom Ji̊ Qi̊v's parks.

Iēùj̼fom Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iēùj̼fom Ji̊ Qi̊v.

Iēùj̼fom Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Iēùj̼fom Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iēùj̼fom Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Iēùj̼fom Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Iēùj̼fom Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iēùj̼fom Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iēùj̼fom Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iēùj̼fom Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Iēùj̼fom Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Iēùj̼fom Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Iēùj̼fom Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Iēùj̼fom Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Iēùj̼fom Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Iēùj̼fom Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Iēùj̼fom Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iēùj̼fom Ji̊ Qi̊v's natural decorations nor waterways.

Iēùj̼fom Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iēùj̼fom Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iēùj̼fom Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iēùj̼fom Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Iēùj̼fom Ji̊ Qi̊v most nights are accompanied by colorful ribbons of light in the sky.

The Skin Stitcher near Iēùj̼fom Ji̊ Qi̊v are known to be quite timid.

Iēùj̼fom Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Enchantment energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 78
  • Farm Laborer: 156
  • Hunters: 106
  • Milk Maids: 80
  • Ranchers: 38
  • Ranch Hands: 86
  • Shepherds: 80
    • Farmland: 118981 m2
    • Cattle and Similar Creatures: 7455
    • Poultry: 89460
    • Swine: 5964
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2982

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 66
  • Bookbinders: 39
  • Buckle-makers: 39
  • Cabinetmakers: 71
  • Candlemakers: 99
  • Carpenters: 97
  • Clothmakers: 82
  • Coach and Harness Makers: 32
  • Coopers: 78
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 29
  • Cutlers: 24
  • Fabricworkers: 67
  • Farrier: 161
  • Furriers: 19
  • Glassworkers: 106
  • Gunsmiths: 64
  • Harness-Makers: 28
  • Hatters: 61
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 80
  • Locksmiths: 30
  • Matchstick makers: 47
  • Musical Instrument Makers: 44
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 43
  • Plasterers: 38
  • Pursemakers: 51
  • Roofers: 33
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 53
  • Scabbardmakers: 57
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 101
  • Tailors: 192
  • Tanners: 38
  • Upholsterers: 43
  • Watchmakers: 40
  • Weavers: 90
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 21
  • Beer-Sellers: 39
  • Booksellers: 47
  • Butchers: 74
  • Chandlers: 80
  • Chicken Butchers: 89
  • Entrepreneurs: 30
  • Fine Clothiers: 78
  • Fishmongers: 74
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 149
  • Spice Merchants: 40
  • Wine-sellers: 60
  • Wheelwright: 48
  • Woodsellers: 28

Service workers

  • Bakers: 156
  • Barbers: 116
  • Coachmen: 44
  • Cooks: 114
  • Doctors: 62
  • Gamekeepers: 47
  • Grooms: 25
  • Hairdressers: 106
  • Healers: 81
  • Housekeepers: 87
  • Housemaids: 142
  • House Stewards: 93
  • Inns: 28
  • Laundry maids: 56
  • Maidservants: 110
  • Nursery Maids: 55
  • Pastrycooks: 106
  • Restaurateur: 114
  • Tavern Keepers: 124

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 57
  • In-Town Couriers: 63
  • Long Haul Couriers: 64
  • Dockyard Workers: 60
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 77
  • Millers: 69
  • Miners: 69
  • Oilmen and Polishers: 47
  • Postmen: 72
  • Pure Finder: 40
  • Skinners: 85
  • Sugar Refiners: 16
  • Tosher: 45
  • Warehousemen: 102
  • Watercarriers: 64
  • Watermen, Bargemen, etc.: 78

Skilled Laborers

  • Accountants: 38
  • Alchemist: 47
  • Clerk: 59
  • Dentists: 30
  • Educators: 77
  • Engineers: 42
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 31
  • Pharmacist: 36
  • Professors: 12
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 41
  • Civil Clerks: 66
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 66
  • Fixers: 35
  • Kami Clerk: 60
  • Landlords: 61
  • Lawyers: 36
  • Legend Keepers: 53
  • Militia Officers: 298
  • Monks, Monastic: 96
  • Monks, Civic: 96
  • Historian, Oral: 67
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 64
  • Priests: 106
  • Rangers: 40
  • Rat Catchers: 45
  • Scholars: 47
  • Spiritualist: 55
  • Slayers: 16
  • Storytellers: 108
  • Military Officers: 96

Cottage Industries

  • Brewers: 90
  • Comfort Services: 142
  • Enchanters: 34
  • Herbalists: 35
  • Jaminators: 106
  • Needleworkers: 90
  • Potters: 52
  • Preserve Makers: 85
  • Quilters: 42
  • Seamsters: 165
  • Spinners: 85
  • Tinker: 33
  • Weaver: 74

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 45
  • Costumers: 18
  • Dancers: 36
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 28
  • Musicians: 93
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 26
  • Wood Carvers: 102
  • Writers: 102

Produce Industries

  • Butter Churners: 106
  • Canners: 87
  • Cheesmakers: 96
  • Ice Merchants: 13
  • Millers: 62
  • Picklers: 48
  • Smokers: 39
  • Stockmakers: 35
  • Tobacconists: 45
  • Tallowmakers: 72

11278 of Iēùj̼fom Ji̊ Qi̊v's population work within a Foundational Occupation.

16157 of Iēùj̼fom Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2385 (8%) are noncontributers.

Points of Interest

Iēùj̼fom Ji̊ Qi̊v has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Iēùj̼fom Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Iēùj̼fom Ji̊ Qi̊v's local festivals commemorates this miracle.

History